Crimson
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.



 
AccueilS'enregistrerDernières imagesRechercherConnexion
Le Deal du moment :
Réassort du coffret Pokémon 151 ...
Voir le deal

 

 Patch 1.1.1

Aller en bas 
2 participants
AuteurMessage
Binnouze

Binnouze


Messages : 1004
Date d'inscription : 01/12/2011
Age : 36
Localisation : Hum je sais meme pu

Patch 1.1.1 Empty
MessageSujet: Patch 1.1.1   Patch 1.1.1 EmptyDim 22 Jan - 1:43

Correction du bug des quètes pvp qui comptent pas comme gagnés certaines zg.
Correction de bug du gcd ...

Pas encore de date de release. Vu que c'est un petit patch, ça sera sans doute à la prochaine maintenance.


Citation :
Star Wars: The Old Republic - 1.1.1 Patch Notes


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Classes and Combat

General
Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.


Jedi Knight

Guardian
Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage
Mental Alacrity: Now correctly costs no Force to activate.
Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel
Flechette Round: Now provides 30% armor penetration while active.
K.O.: This ability now knocks the target down for 1.5 seconds.
Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative
Acid Blade: Now provides 30% armor penetration while active.
Jarring Strike: This ability now knocks the target down for 1.5 seconds.
Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary
Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech
Oil Slick now correctly costs no heat to activate.


Flashpoints and Operations


Flashpoints

Directive 7
Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor
Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry
Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper
Lord Kherus now grants less experience.
Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault
Players no longer randomly die in this Operation after being in Gharj’s lava.

Karagga’s Palace
Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
Karagga no longer snaps up above portions of the walls during combat.

Bug Fixes

General
Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.


Items

Bug Fixes
Comparative tooltips for researched items no longer have their stats reversed.


Missions and NPCs

Missions

Imperial
Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.

Republic
Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.


PvP

Warzones
Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.


Space Combat

General
Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).


UI

General
Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes
The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.


Miscellaneous Bug Fixes
Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.
Revenir en haut Aller en bas
Shar

Shar


Messages : 594
Date d'inscription : 12/12/2011
Age : 42
Localisation : Amiens

Patch 1.1.1 Empty
MessageSujet: Re: Patch 1.1.1   Patch 1.1.1 EmptyLun 23 Jan - 22:30

Citation :
1.1.0b Notes de Mise à jour - 24/1/2012


Général

Des optimisations pour améliorer la performance sur les flottes Républicaines et Impériales ont été implémentées.

Classes et combat

Le délai d’activation des différents pouvoirs des joueurs a été significativement amélioré, plus particulièrement dans les situations où le nombre d'images par seconde était faible. Ceci permet une meilleure réactivité lors des situations de combats acharnés.

Opérations


Général

Operations will no longer allow more than 16 Operations Group members to enter concurrently.

Palais de Karagga

Les groupes d'opérations ne seront plus contraints de réinitialiser l'opération si le groupe meurt en essayant de vaincre le Fabricant lourd G4-B3.
Correction d'une faille qui permettait aux joueurs de récupérer le butin du coffre continuellement après avoir vaincu Jarg et Sorno.

Corrections de bugs divers

Correction d'un problème qui pouvait créer des incohérences graphiques, qui se manifestaient la plupart du temps par un écran clignotant aléatoirement.
Revenir en haut Aller en bas
 
Patch 1.1.1
Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» Patch 1.1.3
» Patch 1.0.1
» Patch 1.0.2
» Patch 1.1
» Patch 1.1.2

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Crimson :: Forum Public :: La cantina - ooc-
Sauter vers: